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               Hockey's Future National Hockey League Rulebook

                            Last Edit: 03/05/2008
 
********************************************************************************
                                      
Table of Contents:
 
1.  Introduction
2.  League Offices
     2.1 Commissioner and League Executives
     2.2 Owners Duties
3.  Players & Coaches
     3.1 Players
     3.2 Coaches
     3.3 Players in Europe and Retirees
4.  Entry Draft
5.  Prospects
6.  Injuries
7.  Player Ratings
8.  Waivers & Roster Size
     8.1 Waivers
     8.2 Roster Size
     8.3 Buy-Outs
9.  Trades
10. Suspensions
11. Salary Cap
12. Free Agents & Contracts
     12.1 2007/2008 Resigning Guidelines
     12.2 Player Contract Submission Format
13. Salaries & Signing Bonuses
14. Revenue
15. Lines
16. Instant Messaging
17. Situations Not Covered
 
*********************************************************************************
 
1.                             ---INTRODUCTION---
 
 
   Welcome to the HFNHL. HFNHL is an acronym for Hockey's Future National Hockey 
   League. The league strives to follow NHL rules and processes as much as 
   possible, but there are restrictions that require slight rule differences 
   due to the simulation process.
 
   Here you will find most of the guidelines you will need to operate a 
   franchise in this league. The league uses FHLSim (http://www.fhlsim.com) to 
   simulate game action.
 
   To add or remove yourself from the HFNHL mailing list simply send a blank
   message to: hfnhl-subscribe@yahoogroups.com OR hfnhl-unsubscribe@yahoogroups.com
   
   *** All times are in Eastern Time (GMT -5:00) ***
 
 
********************************************************************************
 
2.                             ---LEAGUE OFFICES---
 
 
   2.1  Commissioner and League Executives:
 
   The Commissioner serves as chief communicator, organizer, and decision-maker in 
   the HFNHL. The Sim Manager simulates the games, updates the GM files, and uploads 
   sim-generated pages to the league webpage (http://www.hfnhl.com). The Director of 
   Player Personnel handles all trades submissions. The league's agent, "Reggie 
   Swingstein" manages all free agent and contract extension offers. Director of Public 
   Relations updates the leagues website and rulebook file when needed. When issues 
   arise, the admin team will vote. If a majority cannot be reached (i.e. 4-4 vote), 
   the league commissioner's vote will be the deciding factor.
 
   ADMINISTRATION TEAM
   Commissioner...........................Matt Gledhill
   Director of Player Personnel...........Claudio Mannarino
   Director of Player Agents..............Nick Quain
   Simulation Manager.....................Matthew Kershaw
   Director of Public Relations...........Sean Gaffney
   Consultant.............................Brock Otten
   Consultant.............................Ville Isopaa
   Consultant.............................Adil Jaffer

   PLAYER AGENCY
   Lead Player Agent......................"Reggie Swingstein"
   Eastern Conference Player Agent........"Richie Swingstein"
   Western Conference Player Agent........"Mickey Swingstein"

 
   2.2  Owners' Duties:
 
   Have fun!!!! This league is for fun, so please do not take anything that happens 
   to heart.  Be friendly to all the other owners, no matter how unreasonable their 
   trade offers might be.
 
   REPLY TO ALL EMAIL
   
   As an owner you are required to answer ALL HFNHL related email you receive that 
   requires a response.  There are several reasons for this. The first is common 
   courtesy, the second is so that the HFNHL can continue to keep flowing forward and 
   other participants are not "left hanging".  Your reply does not have to be long 
   or detailed, it just has to be a response.
 
   BE ACTIVE 
   
   Owners are encouraged to publish a press report through the message board at least 
   every two/three weeks (preferably every week). Owners must vote on league awards, 
   any potential rule changes that might come up, and any other HFNHL poll released 
   to the league.

   If an owner is leaving on travel or losing their internet access for any amount of 
   time over 7 days, they must contact the commissioner and notify the league offices 
   of this, or risk being removed from the league. 

   SUBMIT LINES

   Owners must submit lines in a timely fashion and make substitutions for any 
   injuries that may occur. Lines should be submitted a minimum of once per week. 
   Anything under this is grounds for dismissal. 

   To submit lines, upload the lines file to your team's folder in the Files section 
   of the league's yahoo group. You can also create text files with instructions for 
   promotions/demotions as well as position changes. 

   Please submit lines with a notation indicating which game day the lines are being
   submitted under the DESCRIPTION line.   

   See the GM Editor section linked from hfnhl.com for detailed instructions on 
   creating and submitting lines.

   Some GM's prefer to use the auto-line feature of the game.  Even if you wish to use 
   Auto-Lines please notify the sim manager. If an owner does not make necessary 
   changes to their lineup after an injury or suspension has occurred, the league 
   reserves the right to issue a "strike" to a team. After receiving three strikes, 
   a $200,000 fine will be issued and the strike count will be reset.
   
   STAY OUT OF DEBT
   
   Owners need to keep their teams out of debt. If a team runs out of money, that owner 
   will be subject to expulsion from the league. 
 
   HIRE AN ASSISTANT
   
   Owners are encouraged to hire Assistant General Managers to assist them in running the 
   day to day operations of their team.  Owners are free to hire and fire AGM's as they 
   see fit and can also decide just how much power and authority an AGM can have. By 
   default, AGM's do not have ‘signatory’ power with regards to personnel transactions of 
   any kind. AGM's may negotiate trades with other GMs; they MAY NOT confirm trades, 
   make waiver claims, etc, unless such power has been expressly granted to them by their 
   team’s GM (in the form of an e-mail to the Commissioner and the Director of Player 
   Personnel).
   
   KEEP THE LEAGUE HEALTHY 
 
   If any of these rules are not met, it could be grounds for dismissal. It is 
   necessary for the health of the league to have complete participation from everyone 
   in this league. If you feel that you can not complete these duties, make it known so 
   the league can try to work out a suitable compromise for any given situation.
 
 
********************************************************************************
  
3.                             ---PLAYERS & COACHES---
 
 
   3.1 Players
   
   All player ratings will be based on the player's NHL performance. They will be 
   re-rated every off-season. Players can play other positions than they are 
   listed at in the simulator, but they will not play to their full potential when 
   they play out of position. Players ages will be updated at the end of each season 
   BEFORE the free agent signing period begins. Players that retire in the NHL will 
   retire from the HFNHL during the next off-season.  Players that suffer massive career
   ending injuries in real life will be removed from the HFNHL at the end of the 
   year. 

   A player's default position can be changed, but reasonable proof that the player 
   plays the "new" position must be presented. This proof must come from a league 
   approved website. These include:

   http://www.tsn.ca
   http://www.espn.com
   http://www.nhl.com
   http://www.nhlpa.com
 
 
   3.2 Coaches

   A coach can be fired at any time during the season but you can only make one  
   coaching change per season. 

   If a coach is fired before his contract is up, that team has to pay a fine of 
   $500,000. If a team wants to hire a new coach, that team must first fire the 
   old coach and then make an offer to a new coach.

   Coaches salaries are a flat rate of $500,000.  

   In the event that two or more GM's attempting to sign the same coach then whoever saved
   their text file in the yahoo groups first gets the coach.

   If you happen to see a coach that is not on the list and wish to hire him, contact 
   the league Sim Manager and that particular coach will be created for you.

   NOTE: Coaches have been re-instated for the 2007/2008 season.

   3.3  Players in Europe and Retirees

   Players in Europe as of October 1st will be pulled off their respective roster 
   and placed on the prospect list (at a $50,000 annual price). However, any player 
   who returns to the NHL by December 1st, will be allowed back in the HFNHL on the 
   same date as their return to the NHL (i.e. Kovalchuk in 2005-06). It is up to the 
   GM owning this player to send a notice of reinstatement with a link to verify 
   the player has in fact returned to a professional hockey team in North America. 
   October 1st will also be used as the cutoff date for the removal of players that 
   have announced their retirement during the previous season or off-season.
 
 
********************************************************************************
  
4.                           ---ENTRY DRAFT---
 
  
   The seven-round entry draft will occur each off-season. All players that are 
   eligible for the next NHL entry draft will be eligible for the HFNHL Entry Draft. 
 
   Draft order will be determined by final HFNHL regular season standings. Teams 
   not making the playoffs will enter a lottery to determine the 1st round order. 
   The lottery only affects the order of the first round. The team selected in the 
   lottery may not move up more than four positions in the draft order. Thus the 
   only clubs with the opportunity to receive the 1st overall selection are the five 
   clubs with the lowest regular-season point totals (or clubs that acquired those 
   clubs’ first-round drafting positions). No club can move down more than one 
   position as a result of the lottery. Under the weighted lottery system, the club 
   with the fewest regular-season points will have the greatest chance of winning
   the lottery and will pick no lower than second at the Entry Draft. After the club 
   selected moves up, the balance of the first 14 draft selections are adjusted by 
   one, with the appropriate clubs moving down one slot to accommodate the winner, 
   if necessary.

   Beginning in 2007, the final four teams that make it to the Conference Finals 
   will get the final four picks in the draft order, regardless of where they 
   finished in the regular season. The Cup champion will pick 30th, the other 
   finalist 29th and the two losers from Conference Championships will pick 28th 
   and 27th. Whichever of those two teams finished lower in the regular season 
   standings will get the 27th pick.
 
   A list of eligible players for the draft will be listed but without their 
   ratings, you will have to do REAL scouting for the draftees just like a real 
   NHL franchise. 

   The first three rounds are annually held in a "live draft" format via the HFNHL 
   Chat Room unless otherwise noted. If an owner is unable to attend, an ordered 
   list of players must be submitted to the league commissioner. Once the official 
   results are posted by the league, each team must submit a list of desired 
   eligible prospects and the league offices will process the remaining four rounds.

 
********************************************************************************
  
5.                             ---PROSPECTS--- 
 
 
   Prospects are players whose rights are owned by a team, but are not signed to 
   a contract. Prospects cost the team $1,500 per player to be kept on the 
   prospect list. A team can sign a prospect at any time. Contracts will be 3 
   years in length and the $ amount will be based on where the player was taken 
   in the draft and what his chances are of making the NHL. Prospects who have 
   not had any NHL experience and signed to a contract will be rated EXTREMELY 
   low. Players that are drafted in the Entry Draft will be put on the prospects 
   list unless signed to a contract. If a team in the NHL has drafted a player
   who is not listed on anyone's prospect list and isn't in the league already that
   doesn't mean they are free agents, they will be added later or will be included 
   in the league database that they play in later in the future when we add more leagues.
 
 
********************************************************************************
  
6.                             ---INJURIES---
 
 
   All players are subject to injury, including goaltenders. The injury report 
   will show the type of injury and the expected amount of time the player will 
   miss. Players that are injured will have to be replaced in the active lineup. This 
   will have to occur before the next game played. Note that a player can be fatigued 
   or plagued by minor injuries and not be listed in the injury report. They are 
   still healthy enough to play, but their performance may be affected. Instead of 
   being listed as "OK", fatigued players will have a condition rating in the high 
   90's on the roster page.
 
 
********************************************************************************
  
7.                             ---PLAYER RATINGS---
 

   It is required by the league that all teams in the HFNHL field a roster with 
   an overall average rating of 70+ OV. The players to be included in the average 
   are the team's top 20 rated starting players. Strict penalties will apply if a 
   team does not meet that requirement unless a special exception is granted.
 
   At the end of each season most players will be re-rated on how they performed 
   in the NHL. It is the league's goal to have the most accurate set of player 
   ratings based on a player's skills and statistics.
 
   The ratings system is comprised of 13 ratings ranging from 25-99. The scoring 
   rating is based on how many goals the player scored. A 45 goal scorer would likely 
   have a 90 and a 35 goal scorer would have about an 80, and so on. The passing 
   rating is based on how many assists a player has achieved. All other ratings 
   are based on a player's skills as observed.
 
   Overall }-------------------------------------------------------------------| 
   Leadership }-------------------------------------------------------------|  | 
   Experience }----------------------------------------------------------|  |  | 
   Scoring }----------------------------------------------------------|  |  |  | 
   Defense }-------------------------------------------------------|  |  |  |  | 
   Puck Control }-----------------------------------------------|  |  |  |  |  | 
   Passing }-------------------------------------------------|  |  |  |  |  |  | 
   Skating }----------------------------------------------|  |  |  |  |  |  |  | 
   Discipline }----------------------------------------|  |  |  |  |  |  |  |  | 
   Durability }-------------------------------------|  |  |  |  |  |  |  |  |  | 
   Endurance }-----------------------------------|  |  |  |  |  |  |  |  |  |  | 
   Strength }---------------------------------|  |  |  |  |  |  |  |  |  |  |  | 
   Speed }---------------------------------|  |  |  |  |  |  |  |  |  |  |  |  | 
   Intensity }--------------------------|  |  |  |  |  |  |  |  |  |  |  |  |  | 
   Injury }--------------------------|  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
   Condition }--------------------|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
   Stick Hand }----------------|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
   Position   }-------------|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
                            |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
                            |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | 
   # Player                 PO HD CD IJ IT SP ST EN DU DI SK PA PC DF SC EX LD OV 
  16 Brett Hull             RW R  OK    69 68 61 74 67 87 69 86 77 54 77 88 73 77 
  39 Doug Weight            C  L  OK    74 72 56 80 87 72 76 83 80 64 70 74 78 77 
  |  | 
  |  | 
  |  |-{ Name 
  |----{ Jersey Number 
 
 SKATERS: 
 
   99 = HIGHEST, 25 = LOWEST 
 
   PO - Position - Indicates the position the player plays. 
   HD - Stick Hand - Indicates the player's stick hand. 
   CD - Condition - How healthy the player is. "OK" indicates 100%. 
   IJ - Injury - How long the player is injured for. 
   IT - Intensity - Hitting, forechecking and fighting. 
   SP - Speed - This indicates the player's skating speed. 
   ST - Strength - Indicates the player's strength and power. 
   EN - Endurance - Ability to play long, more productive shifts. 
   DU - Durability - The player's tendency to get injured. 
   DI - Discipline - The player's tendency to get penalized. 
   SK - Skating - Player's ability to stop, turn, accelerate and skate. 
   PA - Passing - The player's ability to pass the puck. 
   PC - Puck Control - The player's ability to control the puck. 
   DF - Defense - Ability to backcheck and play defense. 
   SC - Scoring - Player's shooting and goal scoring ability. 
   EX - Experience - The amount of experience the player has. 
   LD - Leadership - The player's leadership skills. 
   OV - Overall - The player's overall effectiveness. 
 
 GOALTENDERS 
 
   IT - Player's likeliness to play the puck and cut down the angles. 
   SP - Player's overall speed. Glove quickness and reaction ability. 
   ST - Size in goal. A bigger goalie can take up more of the net. 
   EN - Same as above. 
   DU - Save as above. 
   DI - Save as above. 
   SK - Ability to move around in his crease, side to side movement. 
   PA - Ability to play the puck out to the forwards. 
   PC - How well the player controls rebounds and gathers the puck. 
 
 
********************************************************************************
  
8.                             ---WAIVERS & ROSTER SIZE---
 
  8.1 Waivers

   Like the NHL, we no longer have a waiver draft. All players 25 and younger 
   will be exempt from waivers. All those 26 and older must clear waivers. 

   Waiver priority is determined by winning percentage at the conclusion of the
   48 hour claim period. The team with the lowest current winning percentage 
   receives #1 priority in making waiver claims, and so on. In the event that two
   teams have identical winning percentages at the end of the 48 hour period, the 
   tiebreaker will be average goal differential (Avg Goals For - Avg Goals Against)
   as determined on the "Team Stats" page. The team with the lowest average goal
   differential wins the tie-breaker.

   Note: The Waiver Process is managed manually.  The waiver priority list shown
   on the HFNHLWaivers.html File is incorrect.  

   8.2 Roster Size

   The maximum roster size for teams (signed players and prospects) is 80 players.
  
   The HFNHL active roster size is limited to 20 players including
   goaltenders.  The maximum number of players on the roster, healthy or
   injured, is 25. Teams have until a specified cut deadline (announced before
   preseason) to assign players in training camp to the minors.  At any point
   after the cut deadline (including both the exhibition and regular
   season), any player sent from the Pro roster to the minors must clear
   waivers if eligible.

   DUMMY PLAYERS
   
   Dummy Players will be added to any GM squad when they do not have sufficient roster
   players to cover injuries or suspensions.  Dummy Players will be given fake names, $4.5
   million dollar contracts and will remain on the roster until the injuries or suspensions
   are complete, or the GM either signs a player (UFA or Prospect) or trades for one to 
   replace the Dummy Player. Dummy Player skaters have an OV of 55 and Dummy Player 
   goaltenders have an OV of 48.

   MINIMUM OVERALL REQUIREMENT

   Each team must maintain a minimum OV of 70 (subject to future change). The minimum OV 
   will be determined by the average OV of the top 20 players on a teams Pro roster:

      Top 3 OV Centermen
      Top 3 OV Right Wingers
      Top 3 OV Left Wingers
      Top 6 OV Defencemen
      Top 3 remaining OV players

   If a team does not have 20 players on their pro-roster a 55OV substitute value for 
   each missing player will be used for the calculation.  The minimum OV calculations will 
   be done at three checkpoints similar to the salary cap calculation. Draft pick penalties
   will be applied to teams in violation of this rule. Exact penalties to be determined by 
   the Admin Team.

   PROSPECTS

   There will continue to be no limit of how long you can hold a prospect.
   There is a $50,000 annual fee to hold a prospect beyond the first two years 
   of holding their rights. Keep in mind this is putting us more in line with the 
   NHL - which has a team limit - and is meant to reduce some of the marginal 
   signings that take place in our league.

   8.3 Buy-Outs

   Teams are given a yearly opportunity to buy-out any signed players in
   the off-season at the cost of 100% of the player’s annual salary (which is not 
   counted toward their cap). 
 
 
********************************************************************************
  
9.                             ---TRADES---
 
 
   An owner can trade players, draft picks, money, and future considerations. 
   
   The maximum amount of cash that can change teams in any given trade is $1M.
   
   All teams must confirm all trades. A trade will not processed until this happens. 
   
   The trading deadline is 80% through the season and trading will resume after
   the playoffs are over. If a trade looks lopsided to the point that it may 
   be a factor in crippling a franchise, the DOPP reserves the right to veto the 
   trade. Another reason a trade may not go through is if it is not submitted in 
   the right format. If the right format is not used, the confirmation email may 
   be simply deleted. Below is an example of the desired format:
 
   To: Director of Player Personnel
   CC: Team you made the trade with
   Subject: HFNHL Trade: SJ & DET
 
   Director of Player Personnel, I have agreed to the following deal:
 
   To SJ:  C Sergei Fedorov, LW Vyacheslav Kozlov, 1999 DET 2nd, $500,000
   To DET: C Alexei Yashin, D Bill Houlder, 2000 SJ 1st, $200,000
 
 
********************************************************************************
  
10.                            ---SUSPENSIONS---
 
 
   Suspensions will occur randomly throughout the season. The simulator randomly 
   determines these. Lineups must be adjusted accordingly.
 
 
********************************************************************************
 
11.                             ---SALARY CAP---


   The Salary Cap for the 2007-08, will be a $44 million hard cap, an increase
   of $4M from 2006-07, with draft pick penalties for those exceeding the hard 
   cap as follows: 

        $0-1 million: a 4th round draft pick
        $1-2 million: a 3rd round draft pick
        $2-3 million: a 2nd round draft pick
        $3-4 million: a 1st round draft pick
        $4-5 million: a 1st & 3rd round draft pick
        $5-7.5 million: a 1st & 2nd round draft pick
        $7.5-10 million: two 1st round draft picks 
        
        * All picks will be first available

   If a team exceeds the cap by more than $10 million, it is grounds for the 
   franchise being revoked. 

   As the Sim does not accurately capture average game expenses during the 
   season (only shows current game expenses are shown) the following method 
   will be used to calculate cap adherence:

      (i) There will be three check points: the start of season, game 30-35, 
          and the trade deadline. There are no penalties attached to any 
          single check point. A team will be prohibited from adding a player 
          via waivers after the final checkpoint if it put them in violation 
          of the salary cap. Any claims would be denied. However, if a claim
          slips through the cracks and results in a team being over the cap,
          the team will be subject to the penalties above without debate. 
          Although the league should be denying the waiver claim, the 
          responsibility of not initiating a waiver claim that will put a 
          team over the cap after the third checkpoint lies with the GM of 
          that team.
     (ii) Team payroll will be recorded at each check point on a spreadsheet 
          and the weighted average of the three will be used to determine 
          annual excess of hard cap (plus applicable penalties) at season end.
    (iii) To avoid timing issues related to injuries impacting pro payroll 
          and possibly close the gap with regards to teams hiding players on 
          their farm team, we will calculate payroll at these points as such:
          Top 21 OV rated players at 100% of salary (excluding 'dummy' types) 
          regardless of whether they are on the farm or pro team. The top 21 
          OV are determined based on rating, with a minimum of 3 centers, 
          3 LW, 3 RW, 5 defensemen and 2 goalies counting. For example, if 
          you have three centers, you'll have an extra player in another 
          category. If there is a tie of multiple players with an equal OV 
          for the 21st position, the highest salaried player will be used. 
          If a team does not have 21 players on the pro and farm rosters, a 
          $4.5M penalty for each missing position will be applied to the salary 
          cap calculation.

********************************************************************************
 
12.                     ---FREE AGENTS AND CONTRACTS ---
 

   The maximum offer any player may get is $8,000,000 per season. The HFNHL 
   minimum player salary has been set at $450,000.
 
   TYPES
   
   Type I:
   Prospects/rookies under 25 years old, subject to rookie salary cap until 
   they've accumulated the necessary amount of pro experience.

         Rookie contract length:
         3 years if they signed their first contract at age 18-21
         2 years if they signed their first contract at age 22-23
         1 year if they signed their first contract at age 24 or above
 
         Rookie Salary Cap:
         Drafted 2003-2006: $850,000 
         Drafted 2007-2008: $875,000 
         Drafted 2009-2010: $900,000 
         Drafted 2011:      $925,000 
 
   Type II: 
   any player not qualifying for another category of free agency,
   who receives a timely qualifying offer from the team holding their
   rights. Players earning $450,000-$1,000,000 will be entitled to QO at 110% 
   of prior year's salary; Players earning >$1,000,000 will be entitled to QO 
   at 100% of their prior year's salary.

   Another team may sign the player to an offer sheet, at which point the 
   rights-holding team may opt to match and keep the player, or take 
   compensation instead.  Compensation may be negotiated, or defaults to the 
   following:

        Up to $660,000 .............. No compensation
        $660,000 to $1 million ...... One 3rd round draft pick
        $1 to $2 million ............ One second round pick
        $2 to $3 million ............ One 1st and one 3rd round pick
        $3 to $4 million ............ One 1st, one 2nd and one 3rd round pick
        $4 to $5 million ............ Two 1sts, one 2nd and one 3rd round pick 
        Over $5 million ............. Four 1st round picks

   NOTE: If a player signs an offer sheet and the offer is matched by the 
   rights-holding team, that player may not be traded for a period of one season.
 
   Type III: 
   Unrestricted Free Agents
   Players 29 or older become unrestricted free agents at the expiration of their 
   contracts. The age applies to a player after the particular season has 
   completed. For example, although the UFA age is 29, this applies to all players 
   listed as 28 on the Player Vitals page.

   *Type IV: 
   So called "defected" free agents, any player whose rights or
   future rights are held by an HFNHL team, who is under an HFNHL contract
   but has not completely fulfilled it before signing a contract with
   another professional team.  The player is considered a defected free
   agent, and may be signed subject to RFA compensation.
 
   *Type V: 
   Any player who has completed 10 or more pro seasons (HFNHL or
   minors) who earned less than the league average last year and received a
   timely qualifying offer. The player has a one-time-only option to
   declare unrestricted free agency.
 
   *Type VI: 
   Any player 25 years of age or older with less than 80 HFNHL
   games played (28 for goaltenders) becomes an unrestricted free agent a
   the end of their current contract.
   
   *Types IV, V, and VI are not currently recognized by the league and are 
   under review by the Admin Team.

   DRAFT PICK COMPENSATION
   
   If a team has more than one applicable draft pick for compensation, then they 
   will offer either their own or the one that is highest in the draft order. In 
   the case of restricted free agents, the original team has the option to match 
   the highest offer and thereby retain the player. Otherwise, they can release 
   the player in return for the appropriate compensation. 
 
   RE-SIGNING FREE AGENTS
   
   Teams can re-sign a potential free agent anytime during the season. All 
   negotiating should be with the league's player agency, "Swingstein & Sons". 

   TRADE RESTRICTIONS ON RE-SIGNED UFA'S
   
   All pending Unrestricted Free Agents that agree to new contracts BEFORE they 
   reach free agent status cannot be traded until after the All-Star break of 
   the following season. If a trade of a player falling into that category does 
   occur before the All-Star break, the team trading the player must forfeit 
   the amount equal to one year's salary for that player from their finances.

   MID-SEASON SIGNING OF UFA'S

   When an acceptable offer is made to an unsigned UFA (i.e. a player not under 
   contract with any team - not a pending UFA at the conclusion of the season) 
   during the season, a 48-hour period commences during which the player will 
   entertain offers from other teams. At the conclusion of the 48-hour period, 
   the player will accept the best offer available. 
 
   DRAFT ELIGIBLE vs. UFA
   
   Please note that any unsigned, undrafted players under the age of 20 (as of 
   September 15th, 200X) are NOT eligible for free agency in the HFNHL. Rather, 
   undrafted 18 year-olds will be eligible for the following HFNHL draft. 
   Meanwhile, since the HFNHL draft takes place prior to the start of the free
   agency period, 19 year-olds will be eligible for the following draft, and 
   subsequently eligible for free agency should they remain undrafted.

   As of 2006-07, a European-born player can be signed as a free agent if he is 
   over 22 years of age, is not in the NCAA, and has either had previous NHL 
   experience (left and is coming back) or has played his first North American
   (not including exhibition games, training camp, etc.) game. In other words, 
   if the player has signed a contract to come to North America for the first 
   time this summer he cannot be signed in the HFNHL until he has played his 
   first regular season game. Once the first offer is submitted, there is a 
   48 hour window for other teams to make a bid. Once the 48 hours expires, the 
   player signs with the team who had submitted the best offer.

   PREVIOUSLY DRAFTED EUROS
   
   All European-born players drafted in the NHL after 1999 must be drafted in the 
   HFNHL. As reviewing old draft lists to see if a player has been drafted and 
   subsequently released in the HFNHL is time consuming, the GM of the team trying 
   to sign the player is responsible for proving that the player had been previously 
   drafted in the HFNHL. The league's draft history can be found at this location:
   http://www.hfnhl.com/history/draft/

   12.1 2007/2008 Resigning Guidelines

   Simply reference the particular players salary from www.nhlnumbers.com/ and match 
   the term and salary to what they will be making starting in the 08/09 season and 
   for the length of their remaining NHL deal, and the player will automatically re-sign.

   Two examples to better illustrate the auto-signing process:

   Let’s say Marek Zidlicky was a pending UFA at the end of this season. The team looking 
   to re-sign him would visit the site, see that he has two years remaining at $3.5 million
   and could simply match this length with a 2 year x $3.5 million extension and Zidlicky 
   with automatically resign at these terms.

   Another example. If Tomas Vokoun were a pending UFA in the HFNHL. His real NHL salary starting
   next year has him signed for three more years with an average cap hit of $5.7 million (the 
   actual salary year by year is not relevant – the average is, which is the cap hit for the
   entire length of the deal he signed). The team would tender a 3 year x $5.7 million deal, 
   and Vokoun would automatically re-sign.

   WHEN THE PLAYER WILL WANT MORE

   If the player in the NHL signed his current deal with an extreme degree of loyalty (i.e. Martin 
   Brodeur) and the team looking to sign Brodeur does not command the same degree of loyalty 
   (i.e. a rental), then the player will demand more.

   If accepting what their NHL salary is would amount to taking either a pay cut or taking 
   less than what qualifying offers will give them in the coming years, then they will reserve 
   the right to reject the offer (and only in the rarest of occasions would they accept)

   WHEN THE PLAYER WILL TAKE LESS

   If the player in the NHL signed their deal as a UFA or pending UFA, but the same player 
   is only going to be a RFA in the HFNHL, they will accept less.

   If the player signed an extremely long deal (i.e. 6 to 7 years), given we can only offer 
   a maximum of 4 years, the player may discount their HFNHL deal given they are not getting 
   the same length of deal. This will depend on the age of the player however, as the extra 
   years can sometimes be to the players disadvantage (lost UFA years) versus advantage (much 
   older, and likely past the prime they are in at the beginning of the deal).

   So while the fundamental rule means that Scott Gomez would actually ask for more money 
   than Jarome Iginla to resign based on their respective NHL salaries (average cap hits), 
   the fact Gomez signed a much longer term deal means he will take a little less, and unless 
   the team commands the same loyalty the NHL Flames do to Iginla, Jarome will be looking 
   for more if the home town discount is not in play.

   As all of you will see, this will quite likely pose some immediate advantages and simplify 
   offers for SOME of your players. For others, it gets a little tougher given their NHL deal 
   But what it does, is tie together NHL salaries to HFNHL salaries in a simple and easy to 
   calculate way, while eliminating the time required to negotiate every deal (which reached 
   an all-time high last year). It also gives a general basis to begin negotiations for many
   players, which will also simplify things. Obviously if you want to re-sign a player for  
   4 years and they are only signed for 2 in the NHL, the same formula won’t apply, but it 
   will give a basis to the negotiations, as the team will know the auto-sign option is always 
   there for them.

   12.2  Player Contract Submission Format:

   Here is the Player Contract Submission Format:  This applies to new contracts 
   for a free agent, an extension for a player under contract or for a prospect. 

   Any offers not meeting this format will be sent back as ‘invalid’.

   Player Name
   Player Status (UFA, Pending RFA, Pending UFA)
   Age: XX (as noted in player vitals page)
   Link to player vitals (regardless of new player or existing - forecaster is best)
   Link to player vitals  (www.nhlnumbers.com)
   Current HFNHL contract (if applicable)
   Current NHL contract (if applicable)
   Offer: years x salary (i.e. 3 years x $500,000)
   Notes: additional notes to his agent for consideration on the deal.

   Example:

   Joe Smith
   Pending RFA
   Age: 25
   http://www.forecaster.ca/thestar/hockey/playerindex.cgi
   http://www.nhlnumbers.com/overview.php?team=CGY
   HFNHL Salary: $750,000
   NHL Salary: 900,000
   Offer: 2 years x $900,000
   Notes: He is having an average year this year and this offer gives him 
   substantially more than a qualifying offer while still not locking him into a 
   long-term deal, so he can get a bigger raise with improved play in two years.


********************************************************************************
  
13.                  ---SALARIES & SIGNING BONUSES---
 
 
   Salaries are shown on the player vitals page, as well as the length of their 
   contracts. A player on the pro team will receive his full contract amount. 
   A player on the farm team will receive 10% of his salary. When a player is 
   called up to the pro league, you must pay him his full salary. 
 
   Bonuses:
   The will no longer be signing bonuses in the HFNHL. 
 
 
********************************************************************************
  
14.                            ---REVENUE---
 
 
   Teams earn revenue in the following ways:
 
   1. Teams will earn revenue by selling tickets to their games. The amount a 
      team earns depends on the arena size, attendance, and ticket prices. 
      Ticket prices can be changed up to three times during the regular season.
      Attendance will be based on whether a team is playing well and if the team 
      has any star players, (80 plus in ratings), for the fans to watch play. 
   2. Endorsements. Teams will be given the opportunity to make endorsement 
      deals at the start of each season. Money will need to be invested up 
      front with the opportunity to earn additional revenue based on whether 
      or not certain achievements have been met. Teams may withdraw from an 
      endorsement before the All-Star break. A team which withdraws from an 
      endorsement will recieve a refund of half of the initial investment made, 
      but will not be eligible to sign up for the same endorsement the following
      season.
   3. Television revenue. Teams will be given $10% of the salary cap number as 
      part of a TV revenue system implemented following the 2006-07 season. 
  
   Teams can also earn extra revenue for the following things:
 
   1. $500,000 for winning the Presidents Trophy
   2. $250,000 for the other regular season conference winner
   3. $100,000 for each player in the All-Star Game
   4. $200,000 for any additional qualifying league awards
    
 
********************************************************************************
  
15.                            ---LINES---
 
 
   All lines should be done using the GM Editor. You can make roster moves and 
   make your lines with this utility. The lines file gets uploaded to the “Files” 
   section of the HFNHL’s Yahoo! message group. Here are the minimum requirement's:
 
   Centers - 3
   Left Wings - 3
   Right Wings - 3
   Defensemen - 6
   Goalies – 2
   Additional skaters of any position - 3
 
   Detailed instructions on creating and submitting lines can be found by following 
   the GM Editor link on hfnhl.com.
 
 
********************************************************************************
  
16.                       ---INSTANT MESSAGING---
 
 
   There are several instant messaging programs available that may make trade 
   negotiations and communications with other owners easier. They include ICQ, 
   AOL Instant Messenger, MSN Messenger, and Yahoo! Messenger. They can be 
   downloaded and installed at these sites:
 
   ICQ:    http://www.icq.com
   AIM:    http://www.aim.com
   MSN:    http://messenger.msn.com
   Yahoo!: http://messenger.yahoo.com
 
********************************************************************************
  
17.                      ---SITUATIONS NOT COVERED---
 
 
   Should a pressing league issue arise, the HFNHL Admin team will discuss the 
   problem at hand and agree on a reasonable resolution. The league reserves the 
   right to amend or change any league rules after a consensus ruling among the 
   admin team members.

********************************************************************************

   EDIT LOG
   
   09/25/2006 
   - Added missing information in Salary Cap section related to top 21 OV rated 
     players being counted against the cap. Added information about signing 
     European players playing in their first North American games as free agents.
     Added info related to the prohibition of trading of players who have been 
     re-signed to new contracts before reaching pending UFA status. Removed
     some out-dated info related to 2005-06 season.

   10/02/2006 
   - Added section 3.1 regarding players returning to European leagues and 
     retirees. 

   01/14/2007
   - Added endorsements information under Revenue section.
   - Added penalty info for trading a player before the All-Star break who was 
     re-signed as a UFA prior to the previous offseason's free agency period.

   01/16/2007
   - Removed obsolete bonus information from Revenue section.

   02/20/2007
   - Added Player Contract Submission Format section (12.1)

   06/07/2007
   - Added additional information regarding the new method of determining the 
     order for the entry draft. Removed obsolete expansion draft information.

   - Updated salary cap information to reflect the 2007 off-season and 2007-08
     season numbers.

   - Added television revenue information to the revenue section.

   01/10/2008
   - Updated League Executives

   - Updated Coaches Note and Rules to reflect the return of coaches

   - Updated the Waivers & Rosters File to reflect the updated Waiver Rules, Roster Size
     and Buy-Outs rules.

   - Updated the SUBMIT LINES info to reflect a request for Game Day descriptions

   - Added the 2007/2008 Resigning Guidelines (12.1)

   - Fixed the Free Agent Submission Format (12.2)

   - Added Dummy Player info

   03/05/2008
   - Removed obsolete coach contract information.

   - Added information on Draft Lottery process.

   - Added additional information on Dummy Players (rating) and minimum OV calcuations

   - Added note about type IV, V, and IV Free Agents (currently not recognized)

   - Changed ticket price change restrictions to three times per regular season

   - Added addtional Endorsement information (regarding cancellations)

   03/18/2008
   - Update Admin Team/League Executives Section (2.1) with new members

   - Updated Salary Cap section (11-i) to include clause about waiver claims after the 
     third salary cap checkpoint.